Difference between revisions of "Template:Infobox building rotharians"

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Latest revision as of 21:17, 8 September 2013

Organic Regenerator
A lot of usable bio mass is wasted during food production. Organic Regenerators recycle these deposits into valuable bio mass which can be further processed to supply food.
Production Construction costs Prerequisites

50 % food bonus

400 industry
500 titanium
500 deuterium

40 energy
max 1 per system
min 20 inhabitants
tech level 4 0 0 0 0 0

Taq'rhiar Command
At Taq'rhiar Command, all intelligence information from every agent is collected and processed on Rotharius. It is the pride of the queen and it is one of the highest privileges to be allowed to work here.
Production Construction costs Prerequisites

250 security
-25 % industry bonus
100 % security bonus

500 industry

25 energy
homeworld
max 1 per empire
tech level 0 0 2 0 0 0

Swarm Network
The Swarm Network consists of representantives from every district of the Rotharian Star Empire. Through these men all Rotharians have a voice in government politics. One result of this is that people believe that their concerns are heard and passed on to the corresponding section in government. Therefore they are more content in general.
Production Construction costs Prerequisites

1 empire-wide morale

3000 industry
1500 titanium
500 deuterium

170 energy
homeworld
max 1 per empire
tech level 3 3 3 3 3 3

Co-ordinated Intelligence Institute
The Co-ordinated Intelligence Institute collects and constantly updates all data and the positions of the personal transmitter of each and every agent. With this system the loss of critical information will be prevented in the event that the agent suddenly disappears. New agents can then take their place immediately and are provided with latest intel.
Production Construction costs Prerequisites

125 security

400 industry

30 energy
our colony
max 1 per system
tech level 0 0 4 0 0 0

Synergetics Academy
Natural forces are influenced by the stars. The Rotharian Synergetics Academy is dedicated to the research of stars, wormholes, nebulas and various other stellar phenomenons in order to get a better understanding of the laws of energy in general.
Production Construction costs Prerequisites

1 morale
100 % energy-tech bonus

2500 industry
500 titanium
1000 deuterium
500 duranium

100 energy
our colony
max 1 per empire
tech level 0 4 0 0 0 0

Taq'rhiar Headquarters
Every now and then the citizens of the Rotharian Star Empire become restless, spread dangerous ideas and become involved with subversive elements. The Taq'rhiar are trained to deal properly with these rogues, to eliminate their opposition and also help in the tribunal to re-establish peace. Espionage and sabotage skills are core abilities that each member of the Taq'rhiar Headquarter possess.
Production Construction costs Prerequisites

1 morale
25 % internal security bonus
25 % economic espionage bonus
25 % economic sabotage bonus
25 % research espionage bonus
25 % research sabotage bonus
25 % military espionage bonus
25 % military sabotage bonus

5000 industry
2000 titanium
1000 deuterium
2000 duranium

200 energy
homeworld
max 1 per empire
tech level 0 5 5 0 0 5

Singularity Plant
New theories about power and engines made it possible to use the gravitational source of an artificial quantum singularity as an energy source for continuum drives. One singularity plant produces enough power to replace the production output of a whole deritium refinery.
Production Construction costs Prerequisites

1 deritium

2500 industry
2500 titanium
2500 deuterium
1000 duranium

50 energy
max 1 per system
tech level 0 0 0 6 6 0

Fleet Academy
Space travel is not necessarily easy. There are some areas where an intuitive approach is possible, however in most cases the know-how to live and survive on a star ship must be learned thoroughly first. At the Fleet Academy the training and qualifications will be provided for the recruits and they will be prepared for duty onboard a ship. It is also a centre for new tactical data which improves the capabilities of already experienced crews.
Production Construction costs Prerequisites

1 morale
35 ship training

5000 industry
3000 titanium
1500 deuterium
2000 duranium

100 energy
homeworld
max 1 per empire
tech level 5 5 5 5 5 5