The War Bonds Department is authorized to collect the surplus credits generated by the whole population of a planet. By decree, these funds are then redirected immediately into the armament and construction industries. This is a very effective way to increase our ship production capabilities! The drawback is the misuse of trade route income by local civil servants for their own purposes.
Production
Construction costs
Prerequisites
-90
% credits bonus 50
% construction speed 50
% upgrade construction speed 50
% ship construction speed
500
industry
our colony max 1
per system tech level 0
0
0
0
0
0
Covert Sensor Array
The Covert Sensor Array is designed to resemble a continuum relay telescope. Its energy signature and outward configuration have been modified to support this illusion. This disguise allows the array to be placed where an ordinary scanner would be destroyed by enemy forces.
Production
Construction costs
Prerequisites
400
scan strength 5
scan range
5000
industry 750
crystals 750
iridium
200
energy max 1
per system tech level 6
6
8
7
6
5
Labor Camp
Many planets, particularly those which have recently been conquered, have large surplus populations. These unemployable masses can starve or start riots if they are not cared for. Labor Camps provide these disenfranchised masses with employment.
Sometimes, despite the best efforts of a government to care for its people, the people conclude that government is the enemy, and grow restless. The Re-Education Center is designed to take in these wayward souls and correct their misguided opinions through education.
Production
Construction costs
Prerequisites
2
morale
3000
industry
100
energy conquered system max 1
per system tech level 3
3
3
3
3
3
Cartare Order
The Cartare Order are the elite among Cartare intelligence operatives. They protect Cartar from her enemies, both internal and external. The Order's methods are so effective that often the mere mention of their presence is enough to calm unruly citizens.
Production
Construction costs
Prerequisites
150
security 1
empire-wide morale 35
% internal security bonus 35
% economic espionage bonus 35
% economic sabotage bonus 35
% research espionage bonus 35
% research sabotage bonus 35
% military espionage bonus 35
% military sabotage bonus
7560
industry 2500
titanium 1500
deuterium 500
duranium
250
energy homeworld max 1
per empire tech level 4
4
4
4
4
4
Central Command
Starships and starship combat are more complex than they may at first appear. Even the best ship is weak and helpless without an experienced crew. The Central Command is an institution which trains recruits so that even their first real combat is familiar.
Production
Construction costs
Prerequisites
1
morale 45
ship training
7800
industry 3000
titanium 1500
deuterium 2000
duranium
140
energy homeworld max 1
per empire tech level 5
5
5
5
5
5