Difference between revisions of "Cartare Union"

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Latest revision as of 21:20, 8 September 2013

The Cartare Union
Main species Cartare
Home system Cartar
Ship prefix car
Ships Cartare starships
Troops Cartare troops
First contact message
Play "Greetings from the Cartare Union. We look forward to diplomatic contact with your people. In the meantime however we insist that you avoid our space and respect our territorial sovereignty."

Characterization

The Cartare will resort to any measure to ensure the loyalty of their subjects. Their ruthless state body maintains a strict doctrine and numerous control measures to promote an unconditional belief in their sovereignty. Their goal of justice, order, and galactic domination feeds an almost rampant work ethic to achieve attainable targets, and this results in an exceptional industrial infrastructure. However, government policies are none too discerning over who would do their bidding, nor how. Many peoples that have encountered the Cartare soon find themselves fighting for survival in state mines and prisons, feeding the economy and a hungry war machine. With so many workforces locked in factory work for generations, researching ever-superior technologies is a slow process unfortunately. In Intelligence however they are almost unsurpassed: The fearful Cartare Order is as feared and dangerous as the military. Cartare ships are designed for close-formation-style attacks and often perform poorly when being alone.


Special buildings

Surveillance Units
These units analyze and hack into nearly every continuum communication from and to Cartare Space.
Production Construction costs Prerequisites

150 security
-1 morale

400 industry

30 energy
max 1 per system
tech level 0 4 4 0 0 4

War Bonds Department
The War Bonds Department is authorized to collect the surplus credits generated by the whole population of a planet. By decree, these funds are then redirected immediately into the armament and construction industries. This is a very effective way to increase our ship production capabilities! The drawback is the misuse of trade route income by local civil servants for their own purposes.
Production Construction costs Prerequisites

-90 % credits bonus
50 % construction speed
50 % upgrade construction speed
50 % ship construction speed

500 industry

our colony
max 1 per system
tech level 0 0 0 0 0 0

Covert Sensor Array
The Covert Sensor Array is designed to resemble a continuum relay telescope. Its energy signature and outward configuration have been modified to support this illusion. This disguise allows the array to be placed where an ordinary scanner would be destroyed by enemy forces.
Production Construction costs Prerequisites

400 scan strength
5 scan range

5000 industry
750 crystals
750 iridium

200 energy
max 1 per system
tech level 6 6 8 7 6 5

Labor Camp
Many planets, particularly those which have recently been conquered, have large surplus populations. These unemployable masses can starve or start riots if they are not cared for. Labor Camps provide these disenfranchised masses with employment.
Production Construction costs Prerequisites

-1 morale
40 % industry bonus

1000 industry
200 titanium
100 deuterium

25 energy
max 1 per system
tech level 3 3 3 3 3 3

Re-Education Center
Sometimes, despite the best efforts of a government to care for its people, the people conclude that government is the enemy, and grow restless. The Re-Education Center is designed to take in these wayward souls and correct their misguided opinions through education.
Production Construction costs Prerequisites

2 morale

3000 industry

100 energy
conquered system
max 1 per system
tech level 3 3 3 3 3 3

Cartare Order
The Cartare Order are the elite among Cartare intelligence operatives. They protect Cartar from her enemies, both internal and external. The Order's methods are so effective that often the mere mention of their presence is enough to calm unruly citizens.
Production Construction costs Prerequisites

150 security
1 empire-wide morale
35 % internal security bonus
35 % economic espionage bonus
35 % economic sabotage bonus
35 % research espionage bonus
35 % research sabotage bonus
35 % military espionage bonus
35 % military sabotage bonus

7560 industry
2500 titanium
1500 deuterium
500 duranium

250 energy
homeworld
max 1 per empire
tech level 4 4 4 4 4 4

Central Command
Starships and starship combat are more complex than they may at first appear. Even the best ship is weak and helpless without an experienced crew. The Central Command is an institution which trains recruits so that even their first real combat is familiar.
Production Construction costs Prerequisites

1 morale
45 ship training

7800 industry
3000 titanium
1500 deuterium
2000 duranium

140 energy
homeworld
max 1 per empire
tech level 5 5 5 5 5 5


Home system

Cartar 7 Cartar 6 Cartar 5 Cartar 4 Cartar 3 Cartar 2 Cartar Prime
P J M M M G M
 
7 bn 0 bn 8 bn 19 bn 17 bn 3 bn 11 bn max pop. 65 bn
0 bn 0 bn 2 bn 5 bn 4 bn 1 bn 7 bn start pop. 19 bn


Ships

Main article: Cartare starships


Troops

Main article: Cartare troops