Heyoun Trade Union

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The Heyoun Trade Union
Main species Heyoun
Home system Han
Ship prefix han
Ships Heyoun ships
Troops Heyoun troops
Strengths
  • highest credit income
  • economic efficiency
  • good diplomacy (due to bribes)
  • numerousness fleets possible because of low maintenance costs
Weaknesses
  • bad military strength, only few types of ships
  • miserable intelligence (except for economic espionage)
  • depending on affiliation and agreements to other races
First contact message
Play "Greetings from the Heyoun Trade Union. We are very pleased to meet your people and look forward to a long and profitable future of trade and commerce with you."

The Heyoun Trade Union is one of the six major races.

Characterization

The Heyoun society is based on the principle of profit and plutocracy. In order to achieve this goal, the Heyoun developed a formidable economic strength. Their strength is not to be found in their industrial capacity or in their resource management, but rather in their trade acumen as well as the ability to produce almost anything worth trading at lowest costs and highest profit. Food production and power generation is a key strength, and absolutely needed on their power-hungry society. Their ships are fast and cheap, but all these gains come with a lack in armaments and defences. Their interest in economic movements throughout the galaxy accounts for a slight advantage in espionage, yet not in sabotage. In the latter case they rather resort to trade embargoes representing their own subtle form of economic warfare.


Special buildings

The Heyoun have thirteen unique buildings.

Bank of Han
The Bank of Han increases the economic capacity of the Heyoun and all its member planets.
Production Construction costs Prerequisites

100 % credits bonus
1 added trade route

1000 industry
1000 titanium

homeworld
our colony
max 1 per system
tech level 0 0 0 0 0 0

Franchise Office
There are literally thousands of items for which the Heyoun hold exclusive patents. From action figures to synthetic ale, they all have one thing in common, anyone who wants to use them has to pay for the privilege. The Franchise Office turns Heyoun ingenuity into profit.
Production Construction costs Prerequisites

1 morale
5 added trade routes

1500 industry
500 titanium

100 energy
homeworld
max 1 per empire
tech level 2 2 2 2 2 2

Ship Market
With the construction of a Ship Market, we can rapidly increase production of ships in selected systems, without the need to improve the local shipyard. At a Ship Market, we can obtain important parts to integrate them directly into our ships.
Production Construction costs Prerequisites

-25 % credits bonus
100 % ship construction speed

3000 industry
1000 titanium
750 deuterium

max 1 per system
max 5 per empire
tech level 2 2 2 2 2 2

Trade Center
The computerization of trade goes back hundreds of years. Dedicated trading centers take advantage of modern computing power to maximize the efficiency of commerce in their regions. Trade goods direct a planet's industrial resources into the production of consumer goods which produce revenue.
Production Construction costs Prerequisites

75 % credits bonus

1000 industry
900 titanium
100 deuterium

20 energy
max 1 per system
tech level 0 0 3 0 0 0

Tower of Commerce
The laws of supply and demand make interplanetary trade extremely lucrative. The Tower of Commerce licenses Heyoun traders, and thus controls and regulates interplanetary trade for the benefit of all Heyoun. The Tower sustains an increased volume of trade on every trade route.
Production Construction costs Prerequisites

1 morale
50 % income on trade routes

2500 industry
500 titanium

50 energy
max 1 per empire
tech level 3 3 3 3 3 3

Commerce Authority
The Heyoun Commerce Authority controls the flow of the Great Material Continuum and ensures that a major part of it goes into the pockets of the Trade Union.
Production Construction costs Prerequisites

1 morale
25 % economic espionage bonus

2500 industry
1000 titanium
500 duranium

200 energy
homeworld
max 1 per empire
tech level 4 4 4 4 4 4

Holo Cinema
Modern imaging technology, combined with duotronic data processors, can create environments which are indistinguishable from reality. The Holo Cinema uses this technology to create the ultimate entertainment venue.
Production Construction costs Prerequisites

1 morale

1000 industry
300 titanium
400 deuterium

50 energy
max 1 per system
tech level 0 0 4 0 0 0

Fantasy Land
Every entertainment imaginable is available at the Heyoun Fantasy Land...for the right price. Tourists come from around the galaxy, and leave behind their credits, which makes every Heyoun happy.
Production Construction costs Prerequisites

1 empire-wide morale

2500 industry
1000 titanium
1500 deuterium
1000 duranium

200 energy
homeworld
max 1 per empire
tech level 5 5 5 5 5 5

Protectionism
Protectionism saves local commerce from aggressive offers from foreign companies and stabilizes prices. Therefore internal system trade can be made more secure and efficient and the danger of a large decrease in trade is very low. However protectionism is bad for business overall and discourages many apt Heyoun traders to make big business with those systems. Trade routes are closed.
Production Construction costs Prerequisites

-1 morale
100 % credits bonus
-80 % income on trade routes

1000 industry

max 1 per system
tech level 4 5 5 4 4 4

Resource Cartel
The Resource Cartel provides massive profits for local miners and attracts many competent Heyoun to capture that lucrative market for them. However, local as well as external customers are often displeased with this situation because of the inevitable price increases. Customers are largely dependant on these producers which is why the creation of such cartels is a very powerful means for the state to control production.
Production Construction costs Prerequisites

-30 credits
2 morale
-1 empire-wide morale
-25 % industry bonus
-50 % energy bonus
-25 % research bonus
50 % deritium bonus
50 % resource bonus
-25 % credits bonus
-50 % income on trade routes

2000 industry
1000 titanium

our colony
conquered system
max 1 per system
max 3 per empire
tech level 7 7 7 7 7 7

Energy Cartel
The Energy Cartel provides massive profits for local energy suppliers and attracts many competent Heyoun to capture that lucrative market for them. However, local as well as external customers are often displeased with this situation because of the inevitable price increases. Customers are largely dependant on these producers which is why the creation of such cartels is a very powerful means for the state to control production.
Production Construction costs Prerequisites

-30 credits
2 morale
-1 empire-wide morale
-25 % industry bonus
50 % energy bonus
-25 % research bonus
-50 % credits bonus

2500 industry
1200 titanium
1000 deuterium
500 duranium
400 crystals

our colony
conquered system
max 1 per system
max 3 per empire
tech level 8 8 8 8 8 8

Industry Cartel
The Industry Cartel provides massive profits for the local engineering guild and attracts many competent Heyoun to capture that lucrative market for them. However, local as well as external customers are often displeased with this situation because of the inevitable price increases. Customers are largely dependant on these producers which is why the creation of such cartels is a very powerful means for the state to control production.
Production Construction costs Prerequisites

-30 credits
2 morale
-1 empire-wide morale
50 % industry bonus
-25 % energy bonus
-25 % research bonus
-50 % titanium bonus
-50 % deuterium bonus
-50 % duranium bonus
-50 % crystals bonus
-50 % iridium bonus
-50 % deritium bonus
-25 % credits bonus
-25 % income on trade routes

5000 industry
1550 titanium
890 deuterium
604 duranium
403 crystals
197 iridium

our colony
conquered system
max 1 per system
max 3 per empire
tech level 9 9 9 9 9 9


Home system

The heyoun home system is called Han, which comprises an orange sun and seven planets. The Heyoun evolved on the second planet and eventually colonized four more planets in their system.

Han 7 Han 6 Han 5 Han 4 Han 3 Han 2 Han 1
C S Q L O M B
 
3 bn 0 bn 7 bn 8 bn 12 bn 16 bn 0 bn max pop. 46 bn
1 bn 0 bn 1 bn 3 bn 5 bn 5 bn 0 bn start pop. 15 bn


Ships

Main article: Heyoun ships


Troops

Main article: Heyoun troops