(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The Cartare Union
|
|
Main species
|
Cartare
|
Home system
|
Cartar
|
Ship prefix
|
car
|
Ships
|
Cartare starships
|
Troops
|
Cartare troops
|
First contact message
|
Play "Greetings from the Cartare Union. We look forward to diplomatic contact with your people. In the meantime however we insist that you avoid our space and respect our territorial sovereignty."
|
|
|
|
Characterization
The Cartare will resort to any measure to ensure the loyalty of their subjects. Their ruthless state body maintains a strict doctrine and numerous control measures to promote an unconditional belief in their sovereignty. Their goal of justice, order, and galactic domination feeds an almost rampant work ethic to achieve attainable targets, and this results in an exceptional industrial infrastructure. However, government policies are none too discerning over who would do their bidding, nor how. Many peoples that have encountered the Cartare soon find themselves fighting for survival in state mines and prisons, feeding the economy and a hungry war machine. With so many workforces locked in factory work for generations, researching ever-superior technologies is a slow process unfortunately. In Intelligence however they are almost unsurpassed: The fearful Cartare Order is as feared and dangerous as the military. Cartare ships are designed for close-formation-style attacks and often perform poorly when being alone.
Special buildings
|
Surveillance Units
|
These units analyze and hack into nearly every continuum communication from and to Cartare Space.
|
Production
|
Construction costs
|
Prerequisites
|
150
security -1
morale
|
400
industry
|
30
energy max 1
per system tech level 0
4
4
0
0
4
|
|
|
|
War Bonds Department
|
The War Bonds Department is authorized to collect the surplus credits generated by the whole population of a planet. By decree, these funds are then redirected immediately into the armament and construction industries. This is a very effective way to increase our ship production capabilities! The drawback is the misuse of trade route income by local civil servants for their own purposes.
|
Production
|
Construction costs
|
Prerequisites
|
-90
% credits bonus 50
% construction speed 50
% upgrade construction speed 50
% ship construction speed
|
500
industry
|
our colony max 1
per system tech level 0
0
0
0
0
0
|
|
|
|
Covert Sensor Array
|
The Covert Sensor Array is designed to resemble a continuum relay telescope. Its energy signature and outward configuration have been modified to support this illusion. This disguise allows the array to be placed where an ordinary scanner would be destroyed by enemy forces.
|
Production
|
Construction costs
|
Prerequisites
|
400
scan strength 5
scan range
|
5000
industry 750
crystals 750
iridium
|
200
energy max 1
per system tech level 6
6
8
7
6
5
|
|
|
|
Labor Camp
|
Many planets, particularly those which have recently been conquered, have large surplus populations. These unemployable masses can starve or start riots if they are not cared for. Labor Camps provide these disenfranchised masses with employment.
|
Production
|
Construction costs
|
Prerequisites
|
-1
morale 40
% industry bonus
|
1000
industry 200
titanium 100
deuterium
|
25
energy max 1
per system tech level 3
3
3
3
3
3
|
|
|
|
Re-Education Center
|
Sometimes, despite the best efforts of a government to care for its people, the people conclude that government is the enemy, and grow restless. The Re-Education Center is designed to take in these wayward souls and correct their misguided opinions through education.
|
Production
|
Construction costs
|
Prerequisites
|
2
morale
|
3000
industry
|
100
energy conquered system max 1
per system tech level 3
3
3
3
3
3
|
|
|
|
Cartare Order
|
The Cartare Order are the elite among Cartare intelligence operatives. They protect Cartar from her enemies, both internal and external. The Order's methods are so effective that often the mere mention of their presence is enough to calm unruly citizens.
|
Production
|
Construction costs
|
Prerequisites
|
150
security 1
empire-wide morale 35
% internal security bonus 35
% economic espionage bonus 35
% economic sabotage bonus 35
% research espionage bonus 35
% research sabotage bonus 35
% military espionage bonus 35
% military sabotage bonus
|
7560
industry 2500
titanium 1500
deuterium 500
duranium
|
250
energy homeworld max 1
per empire tech level 4
4
4
4
4
4
|
|
|
|
Central Command
|
Starships and starship combat are more complex than they may at first appear. Even the best ship is weak and helpless without an experienced crew. The Central Command is an institution which trains recruits so that even their first real combat is familiar.
|
Production
|
Construction costs
|
Prerequisites
|
1
morale 45
ship training
|
7800
industry 3000
titanium 1500
deuterium 2000
duranium
|
140
energy homeworld max 1
per empire tech level 5
5
5
5
5
5
|
|
|
Home system
Cartar 7
|
Cartar 6
|
Cartar 5
|
Cartar 4
|
Cartar 3
|
Cartar 2
|
Cartar Prime
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
P
|
J
|
M
|
M
|
M
|
G
|
M
|
|
7 bn
|
0 bn
|
8 bn
|
19 bn
|
17 bn
|
3 bn
|
11 bn
|
max pop. 65 bn
|
0 bn
|
0 bn
|
2 bn
|
5 bn
|
4 bn
|
1 bn
|
7 bn
|
start pop. 19 bn
|
|
Ships
Main article: Cartare starships
Troops
Main article: Cartare troops