Alien

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Blizzard-Plasmawesen.png GaballianerSeuchenschiff.png GasEntity.png Morlock-Raider.png Ehlenen-Beschuetzer.png Midway-Battleship.png Kryonitwesen.png

Anaerobic Macrob - Blizzard-Plasma Entity - Boseans - Eelen-Guard - Gaballian Plagueship - Gas Entity - Isotopospheric Entity - Kryonit Entity - Battlestation - Midway-Battleship - Morlock-Raider - AlienEntities.data

Intro

In general, the ingame data of the actual version of Birth of the Empires are decisive.

Alien (from lat. alienus = different) are in BotE ships or beings which doesn’t come from one of the BotE-races. Although the data for the aliens already were included in version 0.81 they appeared at first ingame in version 0.90 (Alpha7). The frequency of their appearence , as long as they aren’t deactivated in Bote.ini#GameSettings , depends on the galaxysize. If you play on tiny they appear very rarely.

Otherwise the appearence of the aliens is additionally controlled through the techlevel of the alienships in the program code (Funktion CBotf2Doc::CalcRandomAlienEntities).

Only if the average techlevel of all major races in the galaxy fits the techlevel of an alienship is it possible that an alien spawns.

This works both ways. If the average techlevel in the galaxy rises the chance to spawn for lowlevel aliens drops.


planned appearence (alien appearence can be delayed caused by a low tech AI)


Alien Movement: Aliens are moving through space. Indeed they have each turn a 33% odd to change the sector. This means also, that in worst case an alien stays many turns at the same sector and attacks one of your systems.

Alien vs Alien: Aliens doesn't attack each other

Feedbacks

internal Feedback: http://forum.birth-of-the-empires.de/viewtopic.php?p=29626#p29626

  • macrobe (and maybe bosean) red one, green one: different entries in shiplist
  • further station(s!) similar to eelen guard, could be a repair station or heavy enemy station guarding well developed or space flight minors (e.g. Vulmar?)
  • Morlock is too friendly to all, should declare war more often

Threads

Alien-Implementation

The aliens themselve are part of Shiplist.data type 14=Alien as well as of #AlienEntities.data and some have Event-Entries in StringTable.txt.

  • Shiplist.data contains values of ship (e.g. weapon, hull, shield) and accesses to Graphics\Ships:BOP-File
  • AlienEntities.data contains values of the race of alien (diplomatic behavoir) and accesses to Graphics\Races:BOP-File

Good example for this are boleans: Four ships, but one race, and graphics once (ship) without background, once (race) with background

  • Descriptions are contained in both files

At the moment only some Aliens are implemented: => meanwhile almost all aliens are implented


  • SPECIAL_NEED_NO_FOOD = 1, ///< Race needs no food
  • SPECIAL_NO_DIPLOMACY = 2, ///< Race isn't able to do diplomatic (no new contact)
  • SPECIAL_ALIEN_DIPLOMACY = 4 ///< only alien-diplomatic (NAP, friendship, war) -> hereby available:
    • combat with the alien
    • NAP treaty (no combats, no entry into own territory)
    • Friendship: no combats, free entry into territories)

(internal) http://forum.birth-of-the-empires.de/viewtopic.php?p=26318#p26318

Alien-Suggestions

>> Alien-Suggestions

Alien

Anaerobic Macrob

AnaerobicMacrob.png

+previous name: #Ramship

Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous.


Stringtable.txt:


can be defeated easily, brings variety to the game

spawns randomly (solo and in groups) at the edge of the galaxy and flies around

No diplomacy possible. Its very aggressive and attacks every ship.

Avoids solar systems, except the ones with a green sun. Therefore you are relatively save in systems without a green sun.

(can spawn at techlevel 0)

ramship -> renamed in Anaerobic Macrob (r78214)


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Show Changes" ("Save" isn't necessary for that).


AlienEntities.data

Anaerobic Macrob Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Anaerobe Makrobe.bop 0 11 2 1 0


Shiplist.data

7 Anaerobic Macrob Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. 14 1 6 0 0 0 0 0 0 0 0 0 0 0 0 1 Anaerobe Makrobe 800 2 1 0 1 0 0 0 1 2 20 1 2 0 0 0 0 0 0

$Beam$ 1 10 1 Tentacle 0 1 0 1 3 1 0 90 $END_OF_SHIPDATA$


Blizzard-Plasma Entity

Blizzard-Plasmawesen.png

This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside.


Stringtable.txt [EVENT_BLIZZARD_PLASMAWESEN]:
Through a Blizzard-Plasma Entity being the entire energy supply in ? system was disabled


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Blizzard-Plasma-Entity This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. Blizzard-Plasmawesen.bop 0 11 2 1 0


Shiplist.data

7 Blizzard-Plasma Entity This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside. 14 3 7 4 4 4 4 4 4 0 0 0 0 0 0 1 Blizzard-Plasmawesen 6000 2 0 1 0 6000 6 1 2 2 40 2 2 0 0 0 0 0 0

$Beam$ 11 40 13 Ion Cluster Beam 0 1 25 3 25 5 0 180 $END_OF_SHIPDATA$


all Bosean

Boseaner.png

Boseans appear randomly from any edge of the galaxy and straying. Mostly they are friendly and doesn't attack. But with some probability this changes, so their ships get turned to ATTACK. Each ship they destroy in a ship combat will generate a new bosean ship. This means, that the possibility to be faced with a more numerous group of boseans increases thereby.

With Boseans no diplomacy is possible.


Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat.

Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later


Boseaner Typ-1 (Bosean Type-1)

Bosean1.png

#all Bosean

These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.


Stringtable.txt: no entry


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0


Shiplist.data

7 Bosean Type-1 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 1 7 1 1 1 1 1 1 0 0 0 0 0 0 1 Boseaner 300 0 0 0 1 2500 3 0 3 1 80 2 1 0 0 0 0 0 0

$Beam$ 5 30 4 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $END_OF_SHIPDATA$


Bosean Type-2

Bosean2.png

#all Bosean

These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.


Stringtable.txt: no entry


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0


Shiplist.data

7 Bosean Type-2 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 1 6 3 3 3 3 3 3 0 0 0 0 0 0 1 Boseaner 400 2 0 0 1 4000 4 0 3 1 60 2 2 0 0 0 0 0 0

$Beam$ 7 30 4 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $END_OF_SHIPDATA$


Boseaner Typ-3 (Bosean Type-3)

Bosean3.png

These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.


Stringtable.txt: no entry


#all Bosean


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0


Shiplist.data

7 Bosean Type-3 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 2 5 5 5 5 5 5 5 0 0 0 0 0 0 1 Boseaner 500 2 0 0 1 5000 5 1 2 1 60 2 3 0 0 0 0 0 0

$Beam$ 10 30 6 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $Beam$ 10 30 3 Bosean Phase Shifter 1 0 30 2 5 1 180 60 $END_OF_SHIPDATA$


Boseaner Typ-4 (Bosean Type-4)

Bosean4.png

#all Bosean

These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.


Stringtable.txt: no entry


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0


Shiplist.data

7 Bosean Type-4 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 2 5 7 7 7 7 7 7 0 0 0 0 0 0 1 Boseaner 1000 4 1 1 1 10000 9 1 1 0 80 3 4 0 0 0 0 0 0

$Beam$ 12 30 15 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $Beam$ 12 30 15 Bosean Phase Shifter 1 0 30 2 5 1 180 60 $END_OF_SHIPDATA$


Eelen-Guard

Ehlenen-Beschuetzer.png

Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane.


Stringtable.txt:


Implented 78081: Will be ingame if minor 'Eelen' is generated at a new game

Forum: http://forum.birth-of-the-empires.de/viewtopic.php?p=29463#p29463

If Alien appearence is set to 0 at the beginning of a game, it can happen that the Eelen Guard image is missing: http://forum.birth-of-the-empires.de/viewtopic.php?p=34414#p34414


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

no entry because of no race/diplomacy


Shiplist.data

7 Eelen-Guard Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane. 13 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Ehlen 30000 4 1 1 1 50000 4 0 0 0 0 0 0 0 0 0 0 0 0

$Beam$ 6 10 6 Continuum Ripples 1 0 200 15 10 12 0 360 $END_OF_SHIPDATA$


Gaballian Plagueship

GaballianerSeuchenschiff.png

The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place.


Values:


Effects to Systems:

Stringtable.txt ([EVENT_GABALLIANER_SEUCHENSCHIFF]):
By a Gaballian plague ship the complete food supply in ? system was disabled

Combating:


Encounter in Space:

Ships in the same sector (and without a destructive combat): probability of 33% that other ships will get plague ships, no station are infected, no other aliens, no ships with combat tactic = retreat

  • With AVOID or HAIL threatens an infection, best fire them off or RETREAT.
  • lost ships have "missed" (at Ships Overview List. If you don't have (another) scan range anymore to the sector, the lost ship (and the plague ship) isn't visible in the map anymore. But it's there, gets the alien symbol and keeps it's own ship graphic.

Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Gaballian The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. Gaballianer.bop 0 11 2 1 0


Shiplist.data

7 Gaballian Plagueship The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place. 14 2 4 1 1 1 1 1 1 0 0 0 0 0 0 1 Gaballianer 3000 2 1 0 1 2000 4 0 1 2 40 1 0 0 0 0 0 0 0

$Beam$ 1 10 1 Virus 0 0 0 10 50 1 0 10 $END_OF_SHIPDATA$


Gas Entity

GasEntity.png

This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets.


Stringtable.txt ([EVENT_IONISIERENDES_GASWESEN]):
Through a Gas Entity being the complete energy supply in ? system was disabled


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Ionizing Gas Entity This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. Ionisierendes Gaswesen.bop 0 8 2 1 0


Shiplist.data

7 Gas Entity This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets. 14 3 2 0 0 0 0 0 0 0 0 0 0 0 0 1 Ionisierendes Gaswesen 2000 0 0 0 1 2000 1 0 1 1 20 1 0 0 0 0 0 0 0

$Beam$ 4 5 20 Ion Beam 0 0 20 4 12 1 0 180 $END_OF_SHIPDATA$


Isotopospheric Entity

IsotoposphaerischesWesen.png

Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time.


Stringtable.txt ([EVENT_ISOTOPOSPHAERISCHES_WESEN]):
Through a Isotopospheric Entity being the complete energy supply in ? system was disabled


'spawns randomly at the edge of the galaxy and flies around

  • No diplomacy possible. There is a 50-50 chance weather the Entity enters the game aggressive or peaceful.
  • There is a 20% chance per round that the Isotopospheric Entity teleports to a random place in the galaxy.
  • All other ships except aliens and stations which are in the same sector in this moment will be teleported to the new random place too.

This can for example happen if you greet the enemy or all ships avoiding battle. The teleport can be an advantage. Maybe you explore new minors at places you can't reach normally at this time.

  • Beside the teleportation the Isotopospheric Entity deactivate all energybuildings in a system of a major.
  • can spawn in game at techlevel 3

Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Isotoposphärisches Wesen.bop 0 0 2 1 0


Shiplist.data

7 Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. 14 2 4 3 3 3 3 3 3 0 0 0 0 0 0 1 Isotoposphärisches Wesen 9000 0 0 0 0 4000 7 1 1 2 100 1 5 0 0 0 0 0 0

$Torpedo$ 25 3 5 10 Isotopic Tube 0 70 0 50 $END_OF_SHIPDATA$


Battlestation

Kampfstation.png

This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector.


Stringtable.txt: no entry


  • The Battlestation spawns randomly if the game begins. Its financially oriented.
  • Simple diplomacy is possible with the station.
  • If the Battlestation is destroyed no new one will be generated and it counts as eliminated.
  • Heyoun and Humans should be able to greet the Battlestation at the beginning. For many others this could be dangerous.
  • Retreat should be possible most times, cause the station can't follow fleeing ships.

Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. Kampfstation.bop 2 1 4 1 0


Shiplist.data

7 Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. 14 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Kampfstation 12000 4 1 1 1 8000 8 1 0 0 180 1 1 0 0 0 0 0 0

$Beam$ 18 20 18 Ultraphasic Beam 0 1 35 10 35 6 0 360 $END_OF_SHIPDATA$


Kryonit Entity

Kryonitwesen.png

Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet.


Stringtable.txt: no entry


  • Spawns randomly at the edge of the galaxy and flies around.
  • No diplomacy possible.
  • Its very aggressive and attacks ships.
  • Can spawn from techlevel 5.

Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Kryonitwesen: Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. Kryonitwesen.bop 0 11 2 1 0


Shiplist.data

7 Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. 14 3 3 5 5 5 5 5 5 0 0 0 0 0 0 1 Kryonitwesen 1000 0 0 0 1 3000 5 1 1 0 0 0 0 0 0 0 0 0 0

$Beam$ 8 100 5 Kryonit Suprabeam 1 0 50 10 50 1 0 180 $END_OF_SHIPDATA$


Midway-Battleship

Midway-Battleship.png

On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. (suggestion for new description see below)


Stringtable.txt: no entry


  • The Battleship of the Midway Time Travellers occures randomly at the edge of the galaxy and then it moves around.
  • Simple -not full- diplomacy is available. There Time Travellers are quite friendly (reseachers) and at first contact there's a good option to hail them (especially for humans)
  • If Midway battleship is in sector/orbit of a major's system, in case of war it will bombard the system.
  • If Midway battleship is in sector/orbit of a major's system, in case of NOT war, the relation will descrease every turn
  • The longer the battleship is in a major's system, the more probable it is, that war is declared.
  • It can appear from tech level 7 on

Threads:


by rainer: On Midway-Battleships time travellers from the future are desperately trying to get back into their own time. Generally they are friendly but persueing their aim which contains disrupting of all life on planets for their time experiments. Therefore they don't hesitate to get supremacy about the whole system by attacking it.


improved by paul:

The Midway Time Travellers are from the future and are desperately trying to get back into their own time. They are generally friendly but are pursuing their own agenda. There is a possibility that they will disrupt all life on planets for their time experiments, and therefore will not hesitate to attack a system, if they feel the need to.


by MTB http://forum.birth-of-the-empires.de/viewtopic.php?p=30745#p30745 (search entry p30745):

The most plausible theory of our scientists says that this ship comes from a possible future. The behaviour of the crew seems to indicate that they create in our actual time a paradox without any inhibition.


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Midway Time Travellers On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. Midway-Schlachtschiff.bop 4 6 4 1 2


Shiplist.data

7 Midway-Battleship On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. 14 3 8 7 7 7 7 7 7 0 0 0 0 0 0 1 Midway-Zeitreisende 24000 4 1 0 0 32000 9 0 4 2 200 3 6 0 0 0 0 0 0

$Torpedo$ 19 1 5 9 Midway Class Z Tube 0 90 0 180 $END_OF_SHIPDATA$


Morlock-Raider

Morlock-Raider.png

The Morlock raider has a strong hull and a rather big but slow gun. It's up for fun in the universe and several sources claim it was a plaything from an ancient race gone wild.


Stringtable.txt ([EVENT_MORLOCK_RAIDER]):
By an attack of Morlock-Raider ? Credits were stolen in ? system


  • Morlock act similar to a minor race. After a initial "New Contact"-Event, this alien/race is a known one.
  • With Morlocks only diplomatic options like war or friendship are selectable.
    • Mostly (to) friendly to all - should declare war more often.

Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Morlock-Raider The Raider is protected by a strung hull, but due to its long recharge time it fires its equally strong layer only after a few battle rounds. Morlock-Raider.bop 2 1 4 1 4


Shiplist.data

7 Morlock-Raider The Morlock raider has a strong hull and a rather big but slow gun. It's up for fun in the universe and several sources claim it was a plaything from an ancient race gone wild. 14 1 7 1 1 1 1 1 1 0 0 0 0 0 0 1 Morlock-Raider 2300 2 0 0 1 1800 4 0 2 1 80 2 2 0 0 0 0 8 5

$Beam$ 1 95 1 Pulse Proton Cannon 0 0 10 1 14 3 0 90 $END_OF_SHIPDATA$


cancelled since Alpha7 (V0.90): Ramship

Rammschiff.png

out of date: renamed into #Anaerobe Makrobe (Anaerobic Macrob), graphic file changed


Ships of Major races

Ships Coalition of Planets Ships Heyoun Trade Union Ships Khaoron Empire Ships Rotharian Star Network Ships Cartare Invaders Ships Omega Alliance

Ships of Minor races

Ships Minor races

Aliens and Space Creatures

Alien

Further Information

Ships - General Information

Details about Ship classes

Based on the following Shipclassnames you can look in the ShipEditor for more precise informations. An overview in form of an excel sheet can be found here [1].

AlienEntities.data

The file AlienEntities.data existing since version Alpha7 (V0.90). (see also here BotE-Development#AlienEntities.data)

In the file AlienEntities.data in the program directory Birth of the Emp...\Data\Races are the Aliens defiened.

The structure of the AlienEntities.data is per Alien (after line 1 which the "0.9" contains): (Source: Minor.cpp CMinor::CreateAlienEntities)


1. line: ID (m_sID)

2. line: Name (m_sName)

3. line: description (m_sDesc)

4. line: Graphicfilename - the pics lieing under program directory Birth of the Empires A...\Graphics\Races as Bop-Datei

5. line: Values = 0 (m_iTechnologicalProgress ??)

6. line: Values: 1,3,11 (m_RaceType) special ability or kind of race (see also MajorRaces.data)

the forms are

0 = nothing special

1 = financial

2 = warlike

3 = farmer

4 = industrial

5 = secret

6 = researcher

7 = producer

8 = pacifist

9 = sneaky

10= soloing

11= hostile


7. line: Values: 2, 4 (m_nSpecialAbility)

8. line: Values: 1 (m_bSpaceflight) space traveller nation = own ships (spaceflightnation)

0 = no 1 = yes


9. line: Values: 0, 4 (m_iCorruptibility) corrubility

The 5 levels are

  • 0 = very hard (difficult corruptible)
  • 1 = hard
  • 2 = middle
  • 3 = easy
  • 4 = very easy (easy corruptible)

some recent changes

AlienEntities.data (Content)

This chapter contains the values of AlienEntities.data (German and English version), especially the actual ones which can change, if other values are planned.

So these values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

0.81

Ionizing Gas Entity This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. Ionisierendes Gaswesen.bop 0 8 2 1 0

Gaballian The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. Gaballianer.bop 0 11 2 1 0

Blizzard-Plasma-Entity This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. Blizzard-Plasmawesen.bop 0 11 2 1 0

Morlock-Raider The Raider is protected by a strung hull, but due to its long recharge time it fires its equally strong layer only after a few battle rounds. Morlock-Raider.bop 2 1 4 1 4

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0

Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. Kampfstation.bop 2 1 4 1 0

Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. Kryonitwesen.bop 0 11 2 1 0

Midway Time Travellers On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. Midway-Schlachtschiff.bop 4 6 4 1 2

Anaerobic Macrob The ramship is an anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Anaerobe Makrobe.bop 0 11 2 1 0

Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Isotoposph?risches Wesen.bop 0 0 2 1 0