BotF2-Comparison: Unterschied zwischen den Versionen
Aus Reg's Wiki
(one common queue, either Buildings '''or''' Ships) |
(BotE: industry not used in the turn will fall away) |
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|style=text-align:left|one queue Buildings, one queue Ships | |style=text-align:left|one queue Buildings, one queue Ships | ||
|style=text-align:left|one common queue, either Buildings '''or''' Ships | |style=text-align:left|one common queue, either Buildings '''or''' Ships | ||
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+ | |style=text-align:left|2-0- | ||
+ | |style=text-align:left|Building | ||
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+ | |style=text-align:left|out of date | ||
+ | |style=text-align:left|all industry is used (automatically next order begins) | ||
+ | |style=text-align:left|all industry is used (automatically next order begins) | ||
+ | |style=text-align:left|industry not used in the turn will fall away (so planning industry assignment is recommend each turn, or using system manager function...implemented after Alpha7) | ||
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Version vom 2. Februar 2014, 17:47 Uhr
topics all games have are mostly not listed. BotF is the basic value :-), sometimes called "out of date"
Nr | Topic | subitem | BotF | SP Supremacy | MP Supremacy | BotE | RotF | Comment |
---|---|---|---|---|---|---|---|---|
code | AI | yes | not yet | not neccessary | yes | |||
Sounds | Voices | yes | no | no | yes (engl. only) | |||
1-0- | Galaxy | Planets/Moons | out of date | Bonus: Food, Energy + Moons | Bonus: Food, Energy + Moons | Bonus: Food, Energy, Dilithium | ||
1-0- | Galaxy | Planets | out of date | Resources: Deuterium, Duranium + Dilithium | Resources: Deuterium, Duranium + Dilithium | Resources: Titanium, Deuterium, Duranium, Crystal, Iridium + Deritium | ||
1-0- | Galaxy | Nebula | out of date | yes | yes | yes | ||
1-0- | Galaxy | Aliens | out of date | ? | ? | yes | ||
2-0- | Building | out of date | one queue Buildings, one queue Ships | one queue Buildings, one queue Ships | one common queue, either Buildings or Ships | |||
2-0- | Building | out of date | all industry is used (automatically next order begins) | all industry is used (automatically next order begins) | industry not used in the turn will fall away (so planning industry assignment is recommend each turn, or using system manager function...implemented after Alpha7) | |||
2-1- | Workers | out of date | Workers: Food, Industry, Energy, Research | Workers: Food, Industry, Energy, Research | Workers: Food, Industry, Energy, Intel, Research, Titanium, Deuterium, Duranium, Crystal, Iridium | |||
2-4- | Shipbuilding | out of date | Shipyards + Officers | Shipyards + Officers | Shipyards | |||
3-0- | Diplomacy | out of date | planned | planned | yes | |||
4-0- | Research | TechTree | out of date | Encyclopedia (no TechTree) | Encyclopedia (no TechTree) | no TechTree | all have preview one tech | |
5-1- | Overviews | Systems | out of date | yes | yes | yes | ||
5-2- | Intelligence | out of date | Agents (not working yet) | Agents (not working yet) | Espionage, Sabotage, Bribe | |||
5-2-999 | Intelligence | spying of foreign empire (lifting fog + getting all positions of ships) | new idea? | |||||
6-0- | Events | out of date | Religious Holidays | Religious Holidays | some | |||
7-0- | Ships | out of date | some | |||||
7-0-999 | Ships | display of ghost ships | new idea? | some | ||||
8-0- | Ship Combats | out of date | yes | yes | yes | |||
9-0- | System Assault | out of date | yes | yes | yes |