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Beam Weapons are directed energy modulators which are used during the Ship Battle. Additional weapons from Ships and Stations are Torpedos.
Overview: Beams.xls.
Beam Weapon-properties
- Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
- Number on Shoot (number of beams per shoot)
- Beamtime (duration of beam)
- Rechargetime (rechargetime)
- Bonus from System (not implemented yet)
- Piercing (ability to pass through shields as if they don't exists)
- Beam Weapons with this property passing enemy shields as if they don't exist and doing hulldamage. This don't work against multiphasic shields; these can't be penetrated and must be destroyed the normal way.
- Modulating (modulating beams)
- Beam Weapons with this property modulate their beams permanently in new ways, thats why 50% of the impact always goes directly to the opponents hull.
>>note from Darkness: Even multiphasic shields can't reduce this effect.
Beam-Types
Weapon |
Number Beams per shot |
Beam Duration |
Rechargetime |
Damage of one Beam |
Bonus through System |
max. Fireangle |
Property |
Race
|
Antiproton Cannon
|
1
|
15
|
35
|
400
|
5%
|
90°
|
|
Zhordanians
|
Bosean Phase Shifter
|
1
|
2
|
3
|
30
|
30%
|
60°
|
Modulation
|
Bosean
|
Continuum Ripples
|
12
|
15
|
10
|
10
|
200%
|
360°
|
Modulation
|
Eelen-Guard
|
Disruptor Array
|
1
|
8
|
12
|
7
|
30%
|
75°
|
|
Heraklets
|
Disruptor Bank
|
1
|
5
|
10
|
7
|
15%
|
60°
|
|
Mozwar, Bothasiori, Deshant, Karorr
|
Disruptor Beam Turret
|
1
|
2
|
3
|
8
|
20%
|
360°
|
|
Mozwar, Tarokans, Bothasiori, Andromedans, Heraklets
|
Disruptor Cannon
|
2
|
1
|
11
|
12
|
5%
|
45°
|
|
Xibren, Sevar, Palan, Karorr, Hiro'akks, Andromedans
|
Disruptor Cannon Turret
|
4
|
1
|
17
|
14
|
15%
|
360°
|
|
Hiro'akks
|
Disruptor Emitter
|
1
|
3
|
7
|
6
|
10%
|
45°
|
|
Sevar, Palan, Mozwar
|
Forced Plasma Bank
|
1
|
5
|
10
|
7
|
15%
|
110°
|
|
|
Forced Plasma Emitter
|
1
|
3
|
5
|
7
|
10%
|
70°
|
|
Xibren
|
Heavy Disruptor Cannon
|
1
|
1
|
24
|
85
|
10%
|
90°
|
|
Hiro'akks
|
Heavy Plasma Cannon
|
1
|
1
|
24
|
85
|
10%
|
75°
|
|
|
Heavy Polaron Cannon
|
1
|
1
|
24
|
90
|
10%
|
5°
|
Piercing
|
Brane
|
Heavy Pulse Disruptor Cannon
|
3
|
1
|
15
|
26
|
10%
|
40°
|
|
Mozwar, Hazeti
|
Heavy Pulse Polaron Cannon
|
3
|
1
|
15
|
26
|
10%
|
15°
|
Piercing
|
Brane
|
Ion Beam
|
1
|
4
|
12
|
5
|
20%
|
180°
|
|
Isotopospheric Entity
|
Ion Cluster Beam
|
5
|
3
|
25
|
40
|
25%
|
180°
|
Piercing
|
Blizzard-Plasma Entity
|
Isokinetic Cannon
|
10
|
1
|
1
|
1
|
5%
|
45°
|
Piercing
|
Vikarmo
|
Isolytic Cannon
|
3
|
1
|
11
|
22
|
5%
|
35°
|
|
Vorgor, Storgor
|
Isolytic Pulse Cannon
|
2
|
1
|
18
|
39
|
10%
|
55°
|
|
Vorgor, Storgor
|
Kryonit Suprabeam
|
1
|
10
|
50
|
100
|
50%
|
180°
|
Modulation
|
Kryonit Entity
|
Laser Array
|
1
|
8
|
12
|
7
|
30%
|
90°
|
|
|
Laser Bank
|
1
|
5
|
10
|
6
|
15
|
80°
|
|
Yimandar, Baflides, Tarokytes, Levans, Tarokohe, Chewark
|
Laser Beam Turret
|
1
|
2
|
3
|
8
|
20%
|
360°
|
|
Delarians, Azorans
|
Laser Cannon
|
2
|
1
|
12
|
16
|
5%
|
55°
|
|
Yimandar, Vulmar
|
Laser Cannon Turret
|
4
|
1
|
17
|
5
|
15%
|
360°
|
|
Delarians, Azorans
|
Laser Emitter
|
1
|
3
|
7
|
5
|
10%
|
55°
|
|
Delarians, Levans, Adamans, Tarokytes, Chewark
|
Magneton Emitter
|
1
|
3
|
7
|
6
|
10%
|
70°
|
Piercing
|
Nundosa
|
Particle Cannon
|
2
|
1
|
11
|
36
|
5%
|
45°
|
|
Vawdor
|
Phased Polaron Array
|
1
|
8
|
12
|
7
|
30%
|
50°
|
Piercing
|
Brane
|
Phased Polaron Bank
|
1
|
5
|
10
|
6
|
15%
|
40°
|
Piercing
|
Drizzi
|
Phased Polaron Emitter
|
1
|
3
|
7
|
5
|
10%
|
15°
|
Piercing
|
Drizzi
|
Plasma Cannon
|
2
|
1
|
11
|
12
|
5%
|
80°
|
|
Baflides
|
Polaron Cannon
|
2
|
1
|
11
|
12
|
5%
|
80°
|
Piercing
|
Thremdomas
|
Pulse Disruptor Cannon
|
3
|
1
|
14
|
13
|
10%
|
60°
|
|
Mozwar, Hazeti
|
Pulse Laser Cannon
|
3
|
1
|
14
|
13
|
10%
|
75°
|
|
|
Pulse Laser Gun
|
4
|
1
|
8
|
9
|
10%
|
75°
|
|
Ankarans
|
Pulse Particle Cannon
|
3
|
1
|
14
|
16
|
10%
|
60°
|
|
Vawdor
|
Pulse Plasma Cannon
|
3
|
1
|
14
|
13
|
10%
|
90°
|
|
Zhordanians
|
Pulse Polaron Cannon
|
3
|
1
|
14
|
13
|
10%
|
30°
|
Piercing
|
|
Pulse Proton Cannon
|
3
|
1
|
14
|
95
|
10%
|
30°
|
|
Thremdomas, Morlock-Raider
|
Ultraphasic Beam
|
6
|
10
|
35
|
20
|
35%
|
360°
|
Piercing
|
Battlestation
|
Beam damage and stated values in BotE
(Damage only if beam hits the aim)
Table also avaible as Beam-Calculation.xls
|
Beam damage calculation and stated values in BotE
|
|
|
2
|
Number (of beams) at ship
|
1
|
Number on shoot
|
15
|
Beamtime
|
100
|
(seconds - beam damage values in BotE are stated for 100 seconds!!!)
|
35
|
Rechargetime
|
|
Bonus from System is not relevant for this calculation
|
400
|
Damage of one beam
|
|
|
24000
|
formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
|
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|
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Formula:
|
|
|
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At last x damage of one beam (400)
|
|
|
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Before: 100 sec. / time. Time = one beamtime + rechargetime
|
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When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
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a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
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minimum for 1 beam out of each of the 2 beam weapons).
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Thanks to Darkness for his explanatory notes
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First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds
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