Ships can be grouped in fleets (look at video below). This eases the handling cause you can give orders to the whole fleet at once instead of every Ship. Fleets have always the Empire specific emblem to make it easier to distinguish between them.
Here a Ship-Symbol with explanation.
Orders for Fleets
The possible orders for fleets are illustrated here.
A fleet is a group of Ships. You can create fleets with the order -group- in the Order menu. This opens the fleet grouping screen in which you can add or remove Ships. If you leave this screen all selected Ships are part of the fleet.
Attention should be paid to the point that a fleet works as a unit. That means for example, that the slowest Ship defines the maximum speed of the fleet and some orders are unavailable even if a single Ship could perform them. (and not every Ship have this special order)
To compensate this disadvantage its recommended to group fleets with Ship types which are compatible with each other. (at least for the special purpose you wanna use them) The out assorted Ships can be easily regrouped to another fleet by their Ship type (for example destroyer) and when required added back to the main fleet.
A fleet will be shown in the Galactic Map in the same way like a Ship. Only a click on the Ship symbol shows more details in the Info Section. A fleet has at top left a number which shows how many Ships the fleet contain. The first Ship of the fleet give the name for the whole fleet. A fleet with different ship types is called "mixed fleet" a fleet with only one ship type will be called by the name of this type (for example "Cruiser").
Fast Access through Double Click (enemy fleets too)
This way you can look at enemy fleets too.
Fleet Concept in Fight
In a fight a fleet means every Ship (from one Empire ) in a sector that is involved in the battle. For example there is no need for a Flagship to be in a special fleet, as long as it participates in the fight, the "Commandship" bonus works for every Ship in the battle.
Bonus for Mixed Fleet
general: +5% Damage Bonus for every additional Ship Class after the first one:
- 1 Ship Class - any amount of Ships 0% (= no Bonus)
- 2 Ship Classes - at least 2 Ships of each Ship Class 10%, else 5%
- 3 Ship Classes - at least 2 Ships of each Ship Class 15%, else 5%
- 4 Ship Classes - at least 3 Ships of each Ship Class 20%, else 15% or 5%
- 5 Ship Classes - at least 4 Ships of each Ship Class 25%, else 20%, 15% or 5%
- 6 Ship Classes - at least 5 Ships of each Ship Class 30%, else 25%, 20%, 15% or 5%
>>note from Darkness: Missing exact Definition. Parameter -else- means always the lower condition one line above (for example 6 Ship Classes with 5 Ships of each Ship Class = 30% / 6 Ship Classes with 4 Ships of each Ship Class = 25% and so on)
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